Then I converted it to 16 colours, and saved as compressed tga, the resulting file is only 8.45 KB in size.Īs far as I know, the size a image will use of ram/vram is this = ( (128p * 128p) * X bits) / 8 (convert to BYTES). The TGA file is 64 KB in size (I just tested an uncompressed tga). ![]() I took a tga image from a game, 128x128 pixels and it is rgba colour, it means that for every pixel it uses 32 bits (8 for red, 8 for green, 8 for Blue and 8 for alpha transparency). Why do Lossy image formats even still exist?Īlso, PNG, especially when optimized, tends to be smaller than TGA in my experience. ![]() ![]() (04-09-2017 12:51 AM)Lycanphoenix Wrote: "Particularly quality" implies Lossy Compression.
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